It's not often you find a Battlestar Galactica fan project, but this one feels, looks and controls nicely. Multi-directional thrusters and free-look view options sell the Viper's agility well. Cylon Raiders are quick and agile as well. The DRADIS screen is well-animated and the FTL effects during jumps fit nicely. Lighting is good, textures are fair, and the sense of scale and mass are perfect.
The game almost feels like a tower defense while protecting Colonial One from Heavy Raiders. There's a fair amount of dogfighting to do with standard Raiders once the Heavy in each wave is splashed. However, Heavy Raiders seem too fast, and are very difficult to target or even catch up to if you lose sight of them even briefly.
It would be interesting to see this game expanded on someday. It's got a solid foundation, but some additional features. Defending the Colonial One is compelling, but a pure dogfighting Team Deathmatch or survival mode with an FTL countdown would make for an interesting challenge, especially if the Basestars and Battlestar used larger numbers of fighters and nuclear warheads and flak screens to go at each other. Intercepting the odd nuke would make for an interesting challenge in-between dogfights and watching swarms of Raiders get shredded by Galactica's flak screens is always a treat.
All this is really just suggestions and conjecture, however. The game delivers a compelling objective-defense mode with a side of dogfighting between the intercepting and does it well enough. The controls are excellent and the effort that's gone into creating what's here speaks to itself.
Thanks for the quick response and turnaround on that update! The game no longer crashes instantly, I'm now able to go into the main menu and start a game, and all the regular controls appear to work. Unfortunately, VR mode does not seem to be working. I ran the .exe with the -vr argument like it says in the pause menu, but nothing shows up in the headset. The resolution of the game changes (I think that it's rendering the game at the scale of the headset and not my monitor, so using -vr does do something) but nothing shows up in the headset.
Hmm Okay I'm going to try and figure out why this is, also when you launch the game in desktop mode, can you see the background video on the main menu?
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It's not often you find a Battlestar Galactica fan project, but this one feels, looks and controls nicely. Multi-directional thrusters and free-look view options sell the Viper's agility well. Cylon Raiders are quick and agile as well. The DRADIS screen is well-animated and the FTL effects during jumps fit nicely. Lighting is good, textures are fair, and the sense of scale and mass are perfect.
The game almost feels like a tower defense while protecting Colonial One from Heavy Raiders. There's a fair amount of dogfighting to do with standard Raiders once the Heavy in each wave is splashed. However, Heavy Raiders seem too fast, and are very difficult to target or even catch up to if you lose sight of them even briefly.
It would be interesting to see this game expanded on someday. It's got a solid foundation, but some additional features. Defending the Colonial One is compelling, but a pure dogfighting Team Deathmatch or survival mode with an FTL countdown would make for an interesting challenge, especially if the Basestars and Battlestar used larger numbers of fighters and nuclear warheads and flak screens to go at each other. Intercepting the odd nuke would make for an interesting challenge in-between dogfights and watching swarms of Raiders get shredded by Galactica's flak screens is always a treat.
All this is really just suggestions and conjecture, however. The game delivers a compelling objective-defense mode with a side of dogfighting between the intercepting and does it well enough. The controls are excellent and the effort that's gone into creating what's here speaks to itself.
I'm getting an error when trying to run this in VR on a Valve Index - the game only has a black screen with this error message popup
(EDIT: It doesn't look like the screenshot I uploaded is working, here's what it says in text)
Assertion failed: !SteamVRHMD->VRCompositor
[File: D:\Build|++UE$\Sync\Engine\Plugins\Runtime\Steam\SteamVR\Source\SteamVR\Private\SteamVRSplash.cpp] [Line:54]
Ahh, Okay I know how to fix this. The game should be updated in a couple of days.
Edit: Done! The day one patch is released, adds a pause menu for screen mode, an invert option, and should fix this error.
Thanks for the quick response and turnaround on that update! The game no longer crashes instantly, I'm now able to go into the main menu and start a game, and all the regular controls appear to work. Unfortunately, VR mode does not seem to be working. I ran the .exe with the -vr argument like it says in the pause menu, but nothing shows up in the headset. The resolution of the game changes (I think that it's rendering the game at the scale of the headset and not my monitor, so using -vr does do something) but nothing shows up in the headset.
Hmm Okay I'm going to try and figure out why this is, also when you launch the game in desktop mode, can you see the background video on the main menu?
I cannot see the background video on the main menu - it's just all black. I can see the logo and all the options though
There we go, Day 2 patch uploaded, now to run in VR you'll have to download it separately which is annoying but should work better.